Over three years ago, we presented you a rough concept to redefine the four vocations. Due to several internal and external factors we had to put off our work on this topic.
After all the time that has passed by, it is finally time again to pick up our work. Of course, we checked your feedback we received back then, but we also want to know what you, the community of today, is thinking about our current thoughts regarding vocations.
Therefore, our game designer Evonary drew up a new and reworked, but still rough concept of how vocations could be defined in the future.
Please note: It is only a rough draft. Nothing is carved into stone and everything is still subject to change. This is only a first vision and in no way a detailed concept ready to be developed. We have still a long way to go but right now we want to hear your feedback about our first vision to see if there are any major flaws we have overlooked, and we are curious how you like it altogether.
Please also note that we had to exclude any PvP related topics in this first draft. We focused only on the PvE aspect of the game. We are aware that once we include PvP into the development, certain things have to be reviewed again.
Of course, we can only work on the vocations if we are willing to change, adjust or even to implement new stuff into the game. Therefore, our ideas are based on the following conditions (please note again that everything is still subject to change):
Adjustment and revision of the buff, debuff, damage over time systems.
Adjustment of the rune and spell system.
Reworking of the summon system.
Adjustment of the enchanted weapon system.
Adjustment of the capacity, mana and hitpoints increase at level up.
Adjustment of the promotions.
Adjustment of armory and weapons.
Implementation of critical hits.
Implementation of a hit chance for all kinds of attacks.
Implementation of a second promotion with new special skills.
Adjustment of the skill progress.