• Double Loot

    Monday 7. June 2021

    14:08 Loot of a pirat bombardier: nothing (increased loot, boosted loot).

  • Kanapka

    Sunday 30. May 2021

    Alio Shia [393]: wieksza siara to krasc innym kanapki niz byc okradanym z kanapek

  • New Tibian spell?

    Friday 17. April 2015

    21:26 Ogorek solony [7]: healing 21:26 Ogorek solony [7]: healing 21:26 Ogorek solony [7]: wut sorry

  • Welcome and have fun with us!

    Wednesday 19. February 2014

    Don't waste your time, register on FunTibia.com and add your own quotes, stories, pictures and videos!

  • Ingles "Vida Loka"

    Wednesday 23. October 2013

    21:47 Knight Viida Loka [52]: get me 10k ai pow for me upa the lvl60 21:47 Knight Viida Loka [52]: by favou? 21:47 Knight Viida Loka [52]: will you get me?

<< 1 2 3 >>
Fansite Appreciation Day 2023 - Tell us a joke!
Leferty on 24 March 2023 11:51:09 · Read More · 0 Comments · 361 Reads
FAD2023Hey, hey, hello!

FunTibia is teaming up with TibiaLife for Fansite Appreciation Day to give YOU a chance to grab one of our Fansite Items! Dread DollTibiaLife

Tell us a joke!

We're happy to bring you the contest of Tibian jokes! That's right, TIBIAN JOKES. It's time to get your pencil, bite at the tip and start thinking.

We'll accept jokes in the form of a tale, where you tell the whole joke, like this: "A dwarf enters a bar and, jumping in front of the counter, asks: 'Give me a Fanta.' (...) 'Give me a Fanta!' After a while with no response, he complains: 'I'm leaving, no one answers me.' When he passes by the side of the counter on his way out, he sees another dwarf behind the counter, jumping and saying: 'Grape or orange?!'"

And we'll accept jokes in the form of a charade, where you ask a question and gives the answer, like this: "What's is the favorie movies of the pirates of Nargor? 'The Incredible Hook'".
As we can see in the examples, the joke may involve elements from out of Tibia, but it MUST involve elements from inside Tibia.

So, are you ready to makes us laugh? Take inspiration on your favorite comedian and send your submission!

Check for extension of this news for detailed rules, and Fansite Appreciation Day 2023 article on Tibia.com for other contests prepared by different Fansites!

Best of luck!
Extended Double XP and Skill Event
Lilly on 17 March 2023 19:29:28 · 0 Comments · 4 Reads
Dear Tibians,

2022 is coming to an end at last. To mark this occasion, there will be an extended double XP/skill event, spanning four days. Steel yourself for the challenges which await you in 2023!

Between the server saves of December 23 and December 27, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled.

Have fun,
Your Community Managers
Winterlight Solstice
Lilly on 17 March 2023 19:29:00 · 0 Comments · 4 Reads
Can you feel the frozen wind coming from the sea? Do you feel the coldness spreading across the land?

Those sudden weather shifts are foretokens of the Percht Queen's awakening! Her frozen kingdom is a stronghold of neverending winter! Shielded by perchts and schiachs, she holds sway over the snow-clad island with an iron fist.

It is said that no gear or cloth can withstand the withering cold that comes from her halls. Even the most daring warriors who sought to breach her throne room iced over on their way and were shattered into a thousand bits by her ruthless thralls.

As of server save on December 22, a boat, that ferries over to the frozen realm will be at anchor near Svargrond's harbour. Once you have set foot on the island, you should talk to Frosty. The friendly snowman will tell you more about the icy place and its shaggy inhabitants.

At the end of the event (server save on January 10), all game worlds will receive a whole week of increased respawn rates (x2) while mana & health points regenerate twice as fast.

Conquer the Percht Queen's frozen realm!
Your Community Managers
Fixes and Changes
Lilly on 17 March 2023 19:28:29 · 0 Comments · 5 Reads
Dear Tibians, after evaluating player feedback and, of course, considering the current popularity of the special features, we decided to make some changes to features and content of the Winter Update.

So without further ado, let us get down to business.

What has changed with todays server save?

General changes to the Wheel of Destiny

The duration of the Avatar spell has been increased from 11 seconds to 15 seconds.
We changed the arrangement of some perks within the Wheel of Destiny to break up obvious and overly common paths, to improve general balancing, and to spice up some domains.
We have fixed the issue regarding the incorrect calculation of added capacity.
Knight-specific changes

Battle Healing: The amount of healing per challenged creature has been doubled.
Executioner's Throw: The base damage has been increased. The cooldown has been reduced from 22/18/14 seconds to 18/14/10 seconds. Additional targets raised from 1/2/3 to 2/3/4 per stage.
Augmentation Front Sweep: Aug II damage has been increased.
Druid-specific changes

Blessing of the Grove: Healing increase changed from 4%, 6%, and 8% to 6%, 9%, or 12% if the target has less than 60% but more than 30% of its hit points. Healing increase changed from 10%, 15%, or 20% to 12%, 18%, or 24% instead if the target has less than 30% of its hit points.
Augmentation Strong Ice Wave: Aug II grants a higher damage increase for Strong Ice Wave.
Sorcerer-specific changes

Beam Mastery: The damage bonus of this spell has been further increased from 8%, 10%, or 12% to 10%, 12%, or 14% per target.
Focus Mastery: Damage of your next damaging spell within 12 seconds after casting a focus spell* is now increased by 35% instead of 25%. *Hell's Core or Rage of the Skies.
Paladin-specific changes

Swift Foot: We have fixed the issue that Swift Foot cancelled the effect of a Bullseye Potion or other resources that grant a distance fighting bonus.
Changes to "The Cradle of Monsters"

Reduced critical hit damage dealt by the Boss Doctor Marrow.
A few passages with monsters have been created in Deeper Ingol levels 2 and 3 to make them more valuable hunting spots.
Changes to "Galthen and the City of Gold"

Reduced damage spikes dealt by the Boss Ahau.
Lava fields are now less deadly.
Additional Fixes

Absorbed damage on fields no longer triggers a sound.
The display issue regarding random hints pictures has been fixed.
Specialized magic levels are now displayed correctly in the skill widget.
At this point, once again, a big thank you to everyone who has helped and continues to help ensure that the new features and content are constantly improving.

We hope you enjoy the latest adjustments.

Stay tuned!
Your Community Managers
Winter Update 2022
Lilly on 17 March 2023 19:27:34 · 0 Comments · 4 Reads
fAter two content and three feature teasers, it is our pleasure to finally announce the winter update of 2022.

Let us start with the new content first:

Galthen is back! Follow the footsteps of the legendary knight once again and set out to unravel the mysteries of the golden city. Battle new adversaries and navigate through the dangers of Iksupan to earn a place in the lineage of the great ancestors. Can you go where even this great explorer did not go during his lifetime? This one is for adventurers!

The second new addition is called The Cradle of Monsters. And the name speaks for itself. The horror story about a mad scientist takes you to a strange island called Ingol. Previously unknown enemies and tricky tasks make it difficult for you to stay alive. Sharpen your mind and keep your wits about you, fighting skills alone are not enough to pave the way towards the final boss. Can you fight your way through this devilish labyrinth and stop the madness going on there?

Switching to less creepy but very significant topics, switching to features:

The Wheel of Destiny. This new feature allows you to further specialise your character based on your needs and playstyle as you level up. The Wheel of Destiny offers something to look forward to for all promoted Premium characters above level 50. You will gain promotion points which you can use to unlock various benefits ranging from small perks all the way up to new powerful spells and abilities depending on your vocation. Experiment and try out which of the benefits suit you best or are most useful to you in a specific scenario - you can spend and remove points for free.

In addition to this, several further convenience features were added with this year's winter update.

The Imbuement Tracker gives you a neat overview of the current imbuements on equipped items. It allows you to see how much time is left for each imbuement at a glance, and you will also be able to spot items with empty imbuement slots.

The Collect All Option allows you to empty your reward chest in the Adventurer's Guild with just one click. It will put as many items as possible in your inventory according to your loot configuration. Limited only by your character's capacity and the room in your backpacks.

The last change on our list is the reduction of boss cooldowns for bosses that currently have a cooldown of one day or more. Their cooldown will be reduced by 4 hours to facilitate the planning of boss battles.

That is it for this time. A long list, many changes, many innovations, many things to try out.

We wish you tons of fun with the new stuff and a great time in Tibia!
Your Community Managers
Rapid Respawn Weekend
Lilly on 17 March 2023 19:26:31 · 0 Comments · 4 Reads
Sharpen your swords and ready your spells, for hordes of monsters are incoming! Another Rapid Respawn Weekend will soon be upon us!

Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!

Between the server saves of December 02 and December 05, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Save the date!

Happy fighting!
Your Community Managers
Wheel of Destiny Changes during Test Server
Lilly on 17 March 2023 19:26:03 · 0 Comments · 5 Reads
Earlier this week, the winter update test ended after two bustling and busy weeks filled with lots of feedback and suggestions. Many players were curious to try out the Wheel of Destiny and provided us with ample food for thought on how to improve the wheel and everything related to it.

Based on the constructive feedback we received, we already made a lot of changes during the test. Some could be tried out during test server already, some even underwent several iterations, others were only announced since they required more development time.

Therefore, we would like to give you a quick overview of how we adjusted the Wheel of Destiny and Mitigation in the last few weeks. In the following lists, we are describing the state upon release in comparison to the state at the start of the test. Please note that only changes are listed here, not complete descriptions of all perk effects.

General changes of Wheel of Destiny and Mitigation

We massively reduced the mitigation of monsters so they are now much less tough than they were at the start of the test.
The mitigation of monsters can now been seen in the Bestiary.
The Dedication Perk Mitigation was added and replaced Dedication Perks which were not seen as useful enough (Hit Point Regeneration Burst, Mana Regeneration Burst, Familiar Expertise, Frequent Familiar). The new perk Mitigation multiplicatively increases your mitigation by 0.03% for every point spent.
We rearranged the positions of Dedication Perks and Convictions Perks in the wheel to provide a smoother start for characters with a lower level and to add more thresholds at which players can make meaningful decisions.
During test server, we added a small defend value to quivers to ensure paladin mitigation is higher than caster mitigation (but still lower than knight mitigation, of course). Due to several technical issues which resulted from this change, we had to remove this value from quivers again and found another solution: Wearing a bow or crossbow now increases a paladin's mitigation similar to how quivers did during test server.
You now receive a bonus to all your damage and healing with each stage of a Revelation Perk that you unlock. Stage I grants +4 damage and healing, stage II increases this bonus to +9, and stage III increases this bonus to +20.
Knight-specific changes

Executioners Throw: Base damage was increased considerably so it surpasses Berserk, or even Annihilation for targets with less than 30% of their hit points.
Battle Instinct: Shielding granted per target was reduced from +8 to +6.
Combat Mastery: Critical extra damage with two-handed weapons is now shown in combat stats.
Augmentation Fierce Berserk: Aug I reduces mana costs to 310 instead of 323. Aug II grants a higher damage increase.
Augmentation Intense Wound Cleansing: Healing increase of Aug I was raised massively. Aug II now reduces cooldown to 5 minutes instead of 7.5 minutes.
Augmentation Chivalrous Challenge: Aug I reduces mana costs to 60 instead of 76.
Augmentation Groundshaker: The damage increase of Aug I was slightly raised.
Augmentation Front Sweep: Replaced Augmentation Annihilation. Aug I adds 5% life leech to Front Sweep. Aug II grants a damage increase for Front Sweep.
Paladin-specific changes

Divine Empowerment: Was turned into a support spell which creates a field of holy energy around your feet for 5 seconds. As long as you stand in this field, your dealt damage increases by 8%, 10% or 12%. Cooldown: 32, 28 or 24 seconds. Mana costs: 500.
Divine Grenade: Former name was "Divine Wrath". Damage was increased for all stages. Cooldown was lowered for all stages.
Ballistic Mastery: While wielding a bow your attacks and spells now treat the physical and holy sensitivity as being 2% higher for all enemies you hit instead of increasing damage of offensive charms.
Positional Tactics: Replaced "Charm Enhancement". Grants +3 distance fighting while no monster is within 1 square. Otherwise grants +3 holy and +3 healing magic level.
Augmentation Strong Ethereal Spear: Damage bonus granted by Aug I was lowered.
Augmentation Divine Caldera: Aug I reduces mana cost to 140 instead of 152. Aug II grants a higher damage increase.
Augmentation Sharpshooter: Increased distance fighting bonus of Aug II from 40% to 45%.
Augmentation Swift Foot: Aug I was expanded to also allow attacks and spells but the dealt damage is reduced by 50%. Aug II allows attacks and spells without damage reduction.
Augmentation Divine Dazzle: In addition to increasing the duration, Aug II now also reduces the cooldown by 4 seconds.
Druid-specific changes

Blessing of the Grove: Was reworked to tie its effect closer to the hit points of the target. Your healing is increased by 4%, 6% or 8% if the target has less than 60% but more than 30% of their hit points. Your healing is increased by 10%, 15% or 20% instead if the target has less than 30% of their hit points.
Runic Mastery: Was reworked. You now have a chance of 25% to increase your magic level by 10% when throwing runes or 20% when throwing runes your vocation can create.
Twin Bursts: Base damage was increased.
Augmentation Terra Wave: Aug I now grants a damage increase. Aug II adds 5% life leech to this spell.
Augmentation Mass Healing: Replaced Augmentation Magic Shield. Aug I grants a healing increase for the spell. Aug II increases the area covered by the spell.
Augmentation Strong Ice Wave: Aug I now adds 3% mana leech to this spell instead of increasing the area covered by the spell.
The level requirement of Nature's Embrace was lowered from 300 to 275.
Sorcerer-specific changes

Runic Mastery: Was reworked. You now have a chance of 25% to increase your magic level by 10% when throwing runes or 20% when throwing runes your vocation can create.
Beam Mastery: Great Death Beam was merged with Beam Mastery into the Revelation Perk Beam Mastery which now unlocks this powerful beam spell. Its damage and length increase with higher spell stages. Cooldown: 10, 8 or 6 seconds. Mana costs: 140. In addition, Beam Mastery grants a passive effect: For each target hit by a beam spell, the cooldown of all other spells is reduced by 1 sec. (up to a maximum of 3 seconds) and the damage of this spell is increased by 8%/10%/12% (up to a maximum of 24%/30%/36%).
Focus Mastery: Replaced Beam Mastery as Conviction Perk. Empowers the damage your next damaging spell within 12 seconds after casting a focus spell* by 25%. *Hell's Core or Rage of the Skies
Drain Body: Was turned into a passive effect that improves your crippling spells by adding mana or life leech to them. Grants 1%, 2% or 3%* mana leech against targets suffering from Expose Weakness and 3%, 4% or 5%* life leech against targets suffering from Sap Strength.
Augmentation Great Fire Wave: Aug I now adds critical hit chance* of 10% and +15% critical extra damage instead of reducing mana costs. * This critical hit chance does not stack with the critical hit chance of an imbuement or weapon.
Augmentation Energy Wave: Aug II now increases the area of the spell to 1/3/3/5/5 instead of 1/1/3/3/5.
Augmentation Magic Shield: Aug I now increases the impact of your level and magic level on your magic shield capacity instead of lowering the cooldown by 2 seconds. Aug II reduces the cooldown by 6 seconds.
Augmentation Sap Strength: Aug I now covers a larger area instead of reducing mana costs.
The base damage of Greath Energy Beam was increased considerably.
Of course, we will closely monitor the impact of the wheel after release and how players will make use of the perks so we can continue balancing the wheel if necessary.

We would like to thank everyone who provided us with constructive feedback and suggestions. You helped and contributed tremendously to shaping the wheel into a better one. Thank you for your effort and passion and for taking the time to share your expectations, hopes and concerns with us.

Stay tuned!
Your Community Managers
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24 May 2010 14:13:38
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