Conviction and Revelation Perks
MastroDaro on 07 November 2022 14:57:45 · 0 Comments · 220 Reads
obrazek
The start of this year's winter update test is close, Tibians. Time to take a closer look at the new spells and abilities that the Wheel of Destiny has in store for you. Since they bestow significant benefits they require a considerable number of promotion points to be unlocked.

Gift of Life (Revelation Perk)

Next time when death stares at you, stare back with a vibrant smile and survive an otherwise fatal blow. If an attack (except with agony damage) were to kill you but the overkill damage amounts to less than 20%, 25% or 30%* of your maximum hit points, you will heal yourself for 20%, 25% or 30%* of your maximum hit points. Only after that is the damage applied. In addition, all your spell cooldowns are reduced by 60 seconds. Cooldown: 30, 20 or 10* hours. The cooldown is only reduced while the character has a battle sign.

*Values for stage 1, 2 and 3 of the perk.

KnightPaladinDruidSorcerer
Vocation-specific Revelation Perks
Executioner's Throw Divine Wrath Blessing of the Grove Great Death Beam
This spell throws your weapon on your target and jumps on 1, 2 or 3* nearby enemies. Deals 100%, 125% or 150%* additional damage to targets with less than 30% of their hit points. Cooldown: 22, 18 or 14* seconds. This spell plants a marker at the feet of your target that explodes after 3 seconds, dealing holy damage. Damage increases with higher spell stages. Cooldown: 28, 24 or 20* seconds. Your healing is increased by 0.06%, 0.09% or 0.12%* for every 1% of your target's missing hit points. This beam spell deals death damage. Damage and length increase with higher spell stages. Cooldown: 10, 8 or 6* seconds.
Combat Mastery Divine Empowerment Twin Bursts: Terra or Ice Drain Body
Increases the defence value of shields by 10, 20 or 30*. Increases your critical extra damage by 4%, 8% or 12%* while wielding a two-handed weapon. Every 16th, 14th or 12th* attack creates a field of holy energy around your feet for 5 seconds. As long as you stand in this field, your dealt damage increases by 8%, 10% or 12%*. Decide wisely whether you want to cast ice or earth damage in a small area around you, as these two ring spells share the same cooldown. Both spells deal 20%, 40% or 60%* additional damage to targets with more than 60% of their hit points. Cooldown: 22, 18 or 14* seconds. This crippling spell debuffs all creatures in an area for 16 seconds. Grants 1%, 1.25% or 1.5%* mana leech and 3%, 3.75% or 4.5%* life leech against creatures debuffed this way. Cooldown: 12 seconds.
Avatars (Revelation Perk)
Unleash your true power and turn into a mighty avatar for a glorious moment. For 11 seconds, you benefit from 5%, 10% or 15%* damage reduction and all your attacks are critical hits with 5%, 10% or 15%* critical extra damage. Cooldown: 120, 90 or 60* minutes.
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Avatar of Steel Avatar of Light Avatar of Nature Avatar of Storm
Vocation-specific Conviction Perks
Battle Instinct Charm Enhancement Runic Mastery Runic Mastery
Gain +8 shielding and +1 sword/axe/club fighting when 5 creatures are on adjacent squares. For each additional creature, you get +8 shielding and +1 sword/axe/club fighting more. The chance to trigger an offensive Charm (except for Cripple) is increased by 0.5%. If you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Avalanche Rune. If you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Great Fireball Rune.
Battle Healing Ballistic Mastery Healing Link Beam Mastery
For each creature challenged, you will heal yourself for a small amount. This amount doubles if you have less than 30% of your hit points. The critical extra damage for attacks with a crossbow is increased by 10%. If you attack with a bow, the damage of offensive Charms (except for Cripple) is increased by 0.2%. If you heal someone with Nature's Embrace or Heal Friend, you also heal yourself for 10% of the applied healing. For each target hit by a beam spell, the cooldown of all other spells is reduced by 1 sec (up to a maximum of 3 seconds) and the damage of this spell is increased by 10% (up to a maximum of 30%).


Before giving feedback on the strength and impact of perks in the Skill Wheel, we encourage you to thoroughly try them out during the test of the Winter Update, including Dedication Perks and the augmentations of existing spells which we did not feature in this teaser.

See you on the test servers!
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30 June 2022 06:49:59
pato

21 May 2017 14:36:31
GrinThank you!

21 May 2017 14:02:50
Happy B-Day! Smile

21 May 2016 16:13:31
Happy Birthday FunTibia! Smile

10884
11 April 2016 22:44:06
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