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Balancing Project Changes
Dear Tibians,
first of all, we would like to thank you once more for your participation in the survey, your ongoing discussions in the forum and your detailed analyses.
Our general aim is to provide biweekly patches. Next week is an exception, as we additionally plan to introduce some adjustments to the map layout of the Ferumbras' Ascendant hunting grounds.
For this week and today's patch, we have made the following changes to those hunting grounds:
General adjustments
Relocation of teleporter entrance points
We have received a lot of feedback that players get killed while being trapped on teleport entrances. We therefore shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped.
Increased experience gain from the Ruthless Seven minions and Ferumbras
experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 50,000 –> 250,000 XP experience 100,000 –> 500,000 XP
In line with our last major updates, we increased the experience gain from bosses to reward the effort you put into these fights.
Increased respawn rate
- Increased respawn rate of the first level of the Grounds of Undeath by 17%
- Increased respawn rate of the deepest level of the Grounds of Despair by 17%
Monster adjustments
We have received a lot of feedback regarding the Ferumbras' hunting grounds with efficiency of experience gain and the abundance of various debuffs being the most prominent topics. With the following changes we would like to address the feedback and improve your hunting experience.
- Increased experience from 3,555 –> 3,800 XP
This will mainly buff the Grounds of Plague and will also affect Roshamuul Prison, Pits of Inferno, Halls of Ascension and others.
- Reduced debuff of melee/distance fighting skill
This will mainly buff the Grounds of Fire and will also affect Oramond Mountain Hideout, Fury Hell, The Extension Site and others.
- Increased experience from 11,000 –> 11,720 XP
This will affect most of the grounds.
- Decreased hit points from 20,000 –> 18,000 HP
This will mainly affect the Grounds of Destruction.
- Increased experience from 3,120 –> 3,400 XP
- Reduced the probability of the fire bomb and its affected tiles
This will mainly buff the Grounds of Fire and will also affect Fury Hell, the Pits of Inferno and others.
- Decreased hit points from 8,900 –> 8,100 HP
- Reduced probability and duration of the speed debuff
- Reduced probability of applying the drunken status effect
This will mainly buff the Grounds of Undeath.
- Increased ice sensitivity from 50 to 90
This will mainly buff the Grounds of Undeath.
- Reduced probability of summoning copies
This will mainly buff the Grounds of Deceit and will also affect the Demon Forge, Drefia Spirit Grounds and Pits of Inferno.
- Increased experience from 1,666 –> 1,800 XP
This will mainly buff the Grounds of Deceit and will also affect Oramond Mountain Hideout, Formorgar Mines, Pits of Inferno and others.
- Decreased hit points from 7,500 –> 6,600 HP
- Significantly reduced flee threshold
- Reduced mana drain damage
- Some debuffs on players cannot trigger simultaneously anymore
This will mainly buff the Grounds of Despair.
That wraps up our initial adjustment of the balancing project.
If you have any questions or feedback about hunting ground balancing and especially Ferumbras' Ascendant, just visit us in the thread for this news article.
Happy Hunting, Shazaya and Ilyndor
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