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Far outside the furthest reaches of the mind's constructs, deep inside the neverending abyss, removed from the existence of impermanence, there lies a stead where evil, decay, and death collapse in on themselves to form a festering mass – hating, eternally.
If an unfortunate soul were by whatever means able to pierce the veil of nothingness, and arrive in this space beyond oblivion, they would find themselves locked fast in the grasp of doom, as in the distance they would hear an incessant voice devoid of all reason, drawing ever closer, and the sound of inevitability would ring in their ears.
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WILL... EAT...
HUNGER... SO... GREAT!
YOU CAN NOT ESCAPE ME!
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Bram could not help himself but let out a big yawn as he trudged through the mineshaft, pickaxe in hand. He was one of three prospectors who had been sent out to explore this uncharted area below Kazordoon, a fairly routine affair for them which did not elicit much excitement. Bram would have much preferred to sleep a while longer instead of getting up at the crack of dawn, and thoughts of his warm, cosy bed occupied his mind as he was barely able to keep his eyes open. Merely a little rest...
You are so tired. You need to sleep. Just a short nap. Lie down. Lie down.
Bram spun around. Now wide awake, his gaze was trying in vain to pierce the pitchblack darkness which filled the mineshaft ahead. Nothing stirred in front of him, as his heartbeat drummed up a storm.
"Is somebody there?", did he finally inquire, quietly, as not to awaken something inside the tunnel.
Again, no response but a dark maw starring at him. The dwarf tried to calm his nerves. He was tired, did not have his wits about him. No reason to panic.
You can be one of us. Join us. Join us.
"Who said that?!", shouted Bram. The voice sounded so near. Sweat formed on his forehead.
"Said what?"
Skagi had appeared behind him, with Agvald approaching as well. Both prospectors looked curiously at their colleague.
"That wasn't you? Tell me that was you!"
"What in Durin's name are you even talking about?"
"Those whispers! That... voice."
A gvald and Skagi looked at him with a mix of confusion and concern, before exchanging a disturbed look.
"Are you alright? You don't look too good."
"I'm fine, I'm fine. I mean... I'm a little tired, but... what I heard..."
"Maybe you should lie down. Just a short nap."
"Wha... what did you just say?"
They mock you behind your back. No one can be trusted. They are planning and scheming.
"A nap might do you good is all I'm saying."
Your friends are weak. They will give in to the voices. They will kill you.
"Stay away from me!" screamed Bram as he ran back to Kazordoon as if the elder gods themselves were after him, leaving behind two very befuddled dwarves.
It was a hot day in Issavi. Only a few people strolled through the streets of Kilmaresh's capital, while most remained inside or sought shelter from the burning sun in the shade.
Heyred would have much preferred to join the vast majority of city folk who were escaping the bright beams shining down from above, but he was waiting for someone in the city square. His eyes fell upon one of the wanted posters plastered on a nearby wall.
... Those individuals are known cultists of Fafnar. They have to be consigned to the Sapphire Blade by all means!
"Hey! Hope the scorching sun hasn't melted your brain yet."
Heyred turned around, and Merwin's bright smile greeted his tired gaze.
"Yeah, maybe meeting up here wasn't the best idea after all."
"You picked the spot, remember?"
"I do. Who could have predicted it was going to be a hot day in Issavi.", he said drily.
"See it as a learning experience. Speaking of learning something, I've found out something interesting, too. Let's move inside where it's cooler, shall we?"
"Sounds good to me." Heyred glanced over the wanted poster one last time. "Isn't it weird how they still haven't found at least one of the four? They've been looking for them for months now, if not years."
"Focus. The knowledge I have acquired will change our fortunes, I am certain of it!" Merwin was brimming with excitement.
"Oh yeah? Like you were certain when you found that 'authentic' bonelord language dictionary or discovered 'true' boots of waterwalking?"
"Ah, don't be like that. This is the real deal!"
Heyred sighed. "Alright, I'll bite. What did you hear?"
"So, beneath the sands of Kilmaresh lie the ruins of Nuur, a city which sank ages ago below the dunes. Untouched since it went under. And I know how we can get there. Imagine what riches wait to be found inside by us!"
"What's the catch?"
"Well, it appears that we are not the first adventurers trying to explore that place, and none returned. So, it might just be a bit dangerous."
"Shocking. And I thought you said the city was untouched – how do those adventurers factor into that assessment?"
"Fine, as good as untouched, since nobody made it out alive. Meaning whatever treasure was buried is still there. So, what do you say?"
"Alright, I'm in." He did not exactly have a lot of other prospects lined up right now.
"Terrific. Oh, and there's also this seeress which needs help, we should check that out as well. Might be worthwhile."
"One step at a time.", replied Heyred as they set foot into the magic shop. They needed to be well prepared for whatever awaited them under the wastes of Kilmaresh.
Galthen and the Lost Queen
Galthen sighed. He had hoped to have acquired more pertinent information by now about that which he sought. His quest for magical artefacts had brought him here, to Bounac, a yet fledgling settlement which had the markings of becoming at least a decent town at some point, should its development continue unhindered. For now, a lot of the buildings which were to stand here one day were but a figment of an architect's imagination. However, the town's pub was already standing, as nary a thing would get done without the help of some fresh brew to ease the reality of living on this rock. Galthen had held off on frequenting the place as from his experience, such an establishment would certainly provide one with information, though the veracity of claims made under the influence of ale was often quite dubious. Nevertheless, he was out of options by now.
A quiet atmosphere greeted him as he entered – not entirely unsurprising, considering that the sun stood high outside. However, a few patrons were already wetting their gullet at the bar.
"What can I get you, sir?"
The innkeeper kept polishing his glass as he addressed the seasoned knight.
"A bit of knowledge would gladden me the most, to be honest."
"Not sure you're in the right place for that. You won't even find a book in here."
"I've seen enough of those lately, trust me. Alas, most of the wisdom in the world has not been written down and remains inside the heads of beings like you and I."
"Ah, very well then, I might help with that after all. You'd have to purchase something first though – I've still got a business to run, you see."
Galthen reached into his pocket and put a few gold coins on the counter.
"Will that do?"
The innkeeper slightly raised an eyebrow.
"For that kind of money, I'll tell you my family secrets if you wish. Well, at least those on my father's side."
"That won't be necessary. Have you heard anything about a magical artefact located here?"
"Magical artefact? Can't say that I have, sorry."
As Galthen moved his hand towards the coins, he hastened to add to this
answer.
"But I've heard other things, you see. There's a noble woman missing, who just up and left one day, leaving behind her husband and her newborn daughter. They say she behaved a bit odd before she left, a few days before it happened, but that might just be talk, now that she's gone. That's not all though. Kesar Etzel ordered his men to seal the entrance to the lower parts of the fortress. Nobody knows exactly why, but something must have terrified him, something which they found down there. They say there's a vast network of tunnels underneath Bounac, and who knows what stalks those dark places."
The knight paused for a moment and pondered what he had just heard.
"Where did that noblewoman live, and where is her husband now?"
"He still lives there. It's just down the road, the third house on the right."
"You have my thanks."
Galthen put another coin before the inkeeper and left the tavern. It did not seem that he was any closer to the artefact he was looking for, and instead had found new questions he certainly had not sought. Questions which needed answering...
A new outfit has been added to the Store today!
The Forest Warden watches over all living things in the woods, be they plants or beasts. They have a special connection to the earth they tread on, the air they breathe, and the wind which whispers around them. Naturally, the suit that they don is not made out of dead vegetation, but is a living being itself.
Once bought, your character can wear this outfit anytime. The outfit is purely cosmetic and does not bestow any benefits.
Get the outfit and become one with nature!
Your Community Managers
CipSoft's 20th Anniversary
Hear ye, hear ye, dear Tibians! A special day is soon upon us, as on June 08, it is CipSoft's 20th anniversary!
CipSoft GmbH was formed four years after Tibia was born on January 07, 1997. The game was still a student project back then, before the original four creators of Tibia founded CipSoft in 2001. The company still operates independently, just as it did in the early days, even though it has grown in size considerably since then. Tibia's success made this growth possible, and led to the continued development of Tibia as well as the creation of new games.
The last 20 years have often been eventful, challenging, and exciting, as is to be expected with the development of a long-lasting game and the passionate community surrounding it. We hope to add many more years to them, and we hope that you will stay with us along the way. We are very grateful for the support we have received from you, the players, throughout the years, and for the love that you have shown towards Tibia.
To celebrate this special occasion in style, there will be a double XP/skill event and a double loot event taking place concurrently from Wednesday, June 02, until Sunday, June 07. That is not all, however!
We are also holding a "Caption This!" contest once again, for which we have prepared a scene in Tibia which is in need of a funny, witty, or heartwarming caption, which we invite you to share with us. Your caption may contain up to 3 sentences and can be speech or thought bubbles, or a short description of the picture. There are of course prizes to be won as well!
Submit your captions by posting in the designated thread until Wednesday, May 26, 10:00 CEST. Please make sure to read the contest rules before posting.
We community managers will then choose our top 20 submissions, and announce them in a news article. The top 3 of these winners will be rewarded with 2000 Tibia Coins and a CM token each. The other 17 winners will be rewarded with 250 Tibia Coins and a CM token each. We are very much looking forward to your submissions and reading some creative and entertaining captions!
Last but not least, as you might have noticed, another very important milestone is not too far away: On January 07, 2022, Tibia's 25th anniversary will take place. We are already very excited to celebrate Tibia's birthday in style!
Onwards and upwards!
Your Community Managers
New Optional PvP and Open PvP Game Worlds
Fellow Tibians, new game worlds are about to be launched! On Wednesday, May 19, we plan to set up four new game worlds:
Optional PvP: Famosa (EU) and Tembra (SA)
Open PvP: Marcia (EU) and Alumbra (SA)
These worlds will be protected by BattlEye and will be blocked for character world transfers for a significant amount of time. Please note though that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.
Initially, only Premium accounts will be able to play on these game worlds.
To new adventures,
Your Community Managers
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