New Mounts
Lilly on 21 June 2021 17:01:53 · 0 Comments · 224 Reads
New mounts have been added to the Store today!

Born from the depths of the forest, where flora and fauna intertwine in mysterious ways, the Floral Beast is a colourful creature that is sure to turn some heads. The Hyacinth, Peony, and Dandelion mount are loyal companions that will safely carry you through their natural habitat of the woods, or lands unknown to them.


Once bought, your character can use the mount ingame anytime, no matter if you are a free account or a Premium account.

Get yourself a blooming companion!
Your Community Managers

Caption This! Winners
Lilly on 21 June 2021 16:58:02 · 0 Comments · 212 Reads
To celebrate CipSoft's 20th birthday, we invited you to take part in a Caption This! contest which was met with an overwhelming response as we received more than 900 submissions. It was not easy for us community managers to choose our winners, but we finally narrowed it down to the final top 20 selection of which three were chosen to form the top 3. These three entries can be found below.


Marc Heat's post contemplates the Tibian condition...

Tibian Geographic

Here we can see Tibians in their natural habitat. Roaming around, exploring, diving into the cakes of the unknown.

While good and evil coexist in an eternal confrontation for supremacy all over the land of Tibia, we should know that not all mysteries lie in the battlefront. Sometimes, a giant cake appears in the middle of the field and a true Tibian just needs to know why.

“Why is this cake here?”, “Does this cake have a meaning?” or “Is there a cake god?” are just a couple of the numerous philosophical questions that arise in the Tibians mind. Eat it, step on it, throw it into your friend's face… they would try all sorts of things they can think of without even knowing if there is going to be an answer.

And so on, fellow Tibians will continue with the neverending search for meaning, answers and rewards, from burning themselves at the seventh circle of hell to fighting a huge sweet frosting despite diabetes, always willing to put their stomach to the test to digest what's to come.

... Nyamia's entry illustrates the trials and tribulations of the corporate world...

Character deep in the cake a.k.a. the project manager: "This is going to be a piece of cake! We’ll finish this in a week! "

Character on the edge of the cake a.k.a. the developer: "A week?  I think you have to multiply that by factor pi!" <Trying to juggle all the pies at once>

Character deep in the cake a.k.a. the project manager: "You'll manage, you got this! I believe in you!  We need to have it done in a week, it's our 20th birthday!"

Character in the middle a.k.a. customer thinking: Eww, there is a bug in my pie!  <Instantly drops the pie>

... and Lovebone's submission is a cautionary tale about what might befall a hapless adventurer.

10:58 Front Mage: 10:58 You see a giant cherry.
It weighs 10000.00 oz.

10:59 Middle Explorer: Almost there guys! I can see the light!

11:00 Front Mage: 11:00 You see a dead human. You recognize Middle Explorer. He was crushed by a giant cherry.

Thank you to all who participated and congratulations to all winners! The top 3 of these winners have been rewarded with 2000 Tibia Coins each, and the other 17 winners, whose entries can be found here, have been rewarded with 250 Tibia Coins each. Every winner has also received a CM token.

See you in Tibia,
Your Community Managers
Sunset of Tournaments
MastroDaro on 16 June 2021 19:51:55 · 0 Comments · 199 Reads
We introduced Tournaments back in 2019, a bold concept trying to tap into the competitive spirit of ambitious Tibians who want to show their mettle. Our efforts to bring their full potential to fruition included several changes based on feedback, observations and lessons learned over time. Alas, they did not unfold the way we had hoped and could not gain enough traction. While Tournaments attracted some players and found some fans, we did not manage to catch the interest of a larger part of the community.

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After a long, thorough analysis of the data we gathered and the experiences we made, we have to conclude that our Tournament concept does not match well enough with Tibia and Tibians. Of course, there are still ideas, proposals and paths we have not yet explored with Tournaments. However, considering all aspects and our options, we have come to believe that further feasible adjustments would only scratch the surface. They could not fundamentally change the appeal of Tournaments towards consistently attracting a wider audience to significantly increase participation in the long run.

Therefore, with a heavy heart, we have decided to let go and bury the Tournament idea and hereby announce their sunset throughout the course of the year.

We want to take this opportunity to express our gratitude to all players who dedicated so much to compete in Tournaments, to strife for success and to help us with suggestions and honest feedback. Thank you for your support, your contributions to Tournaments and your enthusiasm! We also want to explain how the sunset will take place and what will happen with Tournament rewards afterwards:

  • The sunset will entail three further Tournaments: The first one, HONOUR, is about to start very soon. The dates for the last two Tournaments have not been determined yet but we plan to conduct the second one around end of August or in September, and the final one around the turn of the year 2021/22. All three of them will yield twice as many Tournament Coins as previous Tournaments.
  • Tournament Coins will be removed from the game at an unspecified point of time in the future. Any Tournament Coins that have not been used by then will disappear. At the earliest, this will happen in mid-2022, six months or more after the final Tournament. Rest assured that we will announce this date in advance as soon as it has been determined.
  • With the exception of the dragon slayer outfit, rewards that are available for Tournament Coins in the Store will become purchasable for Tibia Coins after Tournament Coins have ceased to exist. This will not happen before the middle of 2022.
    • Outfits and mounts bought for Tibia Coins will only be usable by the purchasing character, they will not be unlocked account-wide for all characters like their Tournament versions.
  • The remarkable dragon slayer outfit not only costs a large sum of Tournament Coins but also requires a player to achieve a top 3 rank in a Tournament. We aim to preserve its extraordinary status as best as possible but we also do not want to make the outfit completely unobtainable with the end of Tournaments. Therefore, at some point in the future, by the end of 2022 or even later, we will implement a demanding way to earn it ingame: The specifics have not been determined yet, but we can already say that it will only be obtainable through investing an enormous amount of time, dedication and effort, possibly in the context of special events or boss fights.
    • The ingame version of the dragon slayer outfit will only be wearable by the character which unlocked it. The Tournament version will remain special in that regard so only players who obtained the outfit through Tournaments can use it account-wide for all of their characters.
Tournaments taught us a lot and we gained valuable insight from this adventurous and thrilling, albeit short journey. We would have liked to see Tournaments flourish, but nonetheless, the continuous development of Tibia will benefit from this experience and we will keep on working hard to bring you exciting and enjoyable content and features.

If you want to dive into the Tournament experience and earn yourself some Tournament Coins while you still can, here is your next chance: The sign-up for the Tibia Tournament HONOUR will start on Thursday, June 17! The Tournament itself will run four days, from June 24, 10:00 CEST, to June 28, 10:00 CEST. Once the sign-up phase has begun, you can find all details about the rules and score set as well as the rewards on the Tournament website section and the Tournament window ingame.


Stay tuned!
Your Community Managers
Tibiadrome
MastroDaro on 09 June 2021 02:13:28 · 0 Comments · 292 Reads

The Tibiadrome will be a major addition to the game, replacing the current PvE arena. It will allow players to prove their combat skills in fights against creatures which get progressively harder. We have received a lot of feedback about it in the Dev Note a few months back which we have taken into consideration while finalising the design.

The difficulty of a fight in the Tibiadrome scales via two factors: group size and current wave level. The more players participate in the fight, the more creatures spawn in a wave, and the higher the wave level, the stronger the creatures are. A maximum of five players can enter the arena at the same time, and at least level 50 is required for each participant. The monsters which spawn are unique to the Tibiadrome, and each represents one gameplay archetype. Each wave lasts a maximum of 120 seconds, in which all the monsters have to be killed to advance to the next wave.

To spice things up and make fights more interesting, there are a number of combat modifiers which trigger certain effects, thus raising the difficulty of the encounters and creating an additional challenge. At the beginning of a rotation, which lasts two weeks, two modifiers are randomly selected which are the same across all game worlds and are active in all waves during this period.


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Since the Tibiadrome is a special environment, certain rules outside of it do not apply here. There is no death penalty, and mana, life and spirit potions, as well as runes, bolts, and arrows will not be consumed when used. There is no stamina drain and skill or level progression inside the Tibiadrome, and spells which cost soul points are deactivated.

Rewards

Besides a new highscore category, there will also be a leaderboard on the website showing the standing of the participants in the current rotation. Players who have beaten at least one wave in the rotation will receive drome points after it has ended, which can be exchanged for decorative items and cosmetics.


Moreover, the players ranking among the top 20 receive a certain amount of randomly selected new potions after a rotation, depending on how well they fared. Additionally, a number of potions will be raffled among the rest of the participants. These potions have strong effects, but also a long cooldown. Those who have made the top 5 in a rotation will also receive a temporary title which will last until the next rotation ends.

To learn more about the Tibiadrome, please take a look at the TL;DR.

We hope you enjoy the Tibiadrome,
Your Community Managers
Additional Action Bars, Outfit Presets, and More
Lilly on 03 June 2021 17:15:59 · 0 Comments · 250 Reads
obrazekAre your action bars bursting at the seams? You have already thought of a way to set up a potential third one? Then we have good news for you, as you will not only be able to add a third action bar to your configuration on the bottom of the game window, but up to nine action bars in total, with three action bars each placed on the left and right side in addition to the bottom three ones.

Each action bar can be individually activated and deactivated in the options menu.

Mount and Outfit Presets

obrazekIn order to improve the usability when selecting outfits, mounts, and familiars, the Customise Character dialog has received an overhaul. Not only can these now be selected from a handy scrollable list, instead of having to click through the entire selection, but it is also possible to directly search for them via a text box.

Selected configurations can now also be saved as a preset: Once you have chosen your desired look, press the "New" button in the presets menu. This will create a new preset which preserves the chosen outfit, its addons, the outfit's colour, the mount, the mount's colour, the familiar, and, in the case of the podium of renown, the gender. Furthermore, either the entire current configuration or only the currently chosen colours can be copied to clipboard and thus given to fellow players as well, which can then paste them from their clipboard. These new options also allow for more flexibility than the current "Copy to Outfit"/"Copy to Mount" button and therefore will replace it.

Hunting Task Expansion

Creatures with the "challenging" difficulty, which were introduced in the last summer update, will be added to the hunting tasks as part of the "hard" tasks category. Moreover, a number of new deco items will be available as reward in exchange for hunting task points.

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We hope you enjoy the new features,
Your Community Managers
New Item Modifiers
Lilly on 01 June 2021 16:52:27 · 0 Comments · 219 Reads
obrazekIn order to distinguish equipment beyond the current possibilities, a number of new item modifiers are going to be introduced, which will already be added to the equipment introduced in the upcoming update. As with already existing modifiers, the effect only manifests when the respective item is equipped.

Specialised Magic Levels

Instead of raising the magic level flatout by a certain number, this modifier raises the magic level only for a certain group of spells and runes. These are: Fire, Earth, Energy, Ice, Holy, Death, Healing. All spells and runes have been assigned to the appropriate category. If none is applicable, they are part of the "various" category which cannot benefit from specialised magic level.

Cleave

If a weapon has this modifier, regular attacks damage up to two creatures (secondary targets) for a certain percentage of the attack hitting the main target, if they are standing next to the main target and the player. Assuming the player is fully surrounded by creatures and an attack hits the main target, these are the secondary targets affected by Cleave:

Secondary target Main target Secondary target
Unaffected Player Unaffected
Unaffected Unaffected Unaffected

Main target Secondary target Unaffected
Secondary target Player Unaffected
Unaffected Unaffected Unaffected

Different types of damage will be dealt as a percentage as well. The damage the main monster receives before any reduction will be dealt as a percentage to the other creatures, where the damage might be reduced according to their defense (sensitivity, armor, etc.).

obrazekMagic Shield Capacity

Each item with this modifier increases the size of the Magic Shield both by a certain percentage as well as a fixed amount. This applies both to the Magic Shield spell as well as the Magic Shield potion.

Range Bonus

The damage of attacks in a certain range, defined by the modifier, will be increased by a certain number. This damage bonus augments only ranged attacks and not spells, runes, or charms, and will be added to the damage at the end. Hence, it does not benefit from character level, distance fighting, etc.

Damage Reflection

While wearing an item which has this modifier, enemies which deal melee damage to you will take a certain amount of damage for each attack. The reflected damage cannot be greater than 1% of the maximum hit points of the attacker.

For more information on these modifiers, please see the corresponding TLDR.

We hope you like these new modifiers,
Your Community Managers
Balancing Changes and Goshnar's Tribute
Lilly on 28 May 2021 12:00:00 · 0 Comments · 223 Reads
obrazekTbians, after further observing and analysing hunting behaviour in the Soul War hunting grounds, we still consider both their XP and loot too high, especially in regards to the level ranges that are currently able to hunt there profitably.
Also, while taints already pose a challenge, albeit mainly in regards to bosses, they do not yet impact hunts on a grander scale. We want to change that.

In order to address both aspects, we have decided to curb the XP and loot in this area again but also to reward players if they take on a higher risk.

Therefore, the following changes will be implemented on June 1, server save:

  • XP and loot of all normal monsters in the Soul War hunting grounds will be lowered by ~12%.
  • Those who are willing to take on a challenge will be able to increase their gains from normal monsters there through Goshnar's tribute:

Each taint grants an experience boost of 4.5%. Additional taints raise the experience points these 4.5% will yield due to compound interest. Moreover, each taint will also give you a 4.5% chance for a second loot roll.
For a party, the member with the lowest number of taints within shared experience range will be the reference for Goshnar's tribute and determines the boost for the whole party:

  • Example 1) A has 1, B has 2, C has 1, D has 1 = Goshnar's tribute for the party is 1 which yields 4.5% XP bonus and a 4.5% chance for an additional loot roll
  • Example 2) A has 1, B has 2, C has 1, D has 1, E has 0 = Goshnar's tribute for the party is 0 which means no XP and loot bonus through taints

The higher the number of taints, the higher the risk, and the higher the bonus you can get. Handling taints, especially several ones, requires sufficient strength and focus, and also guts, which fits very well with our vision for the Soul War hunting grounds. You can check the list of changes in the affected creatures and a few more details here.

On a general note, we will, of course, continue to observe and analyse huntings grounds across Tibia since balancing is an on-going process so further changes will be made in the course of time.

See you in Tibia!
Your Community Managers
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