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Analytics Features
Wziumajka on 04 July 2017 20:03:44 · 0 Comments · 71 Reads
Have you ever asked yourself how efficiently your hunting session has been?
Do you wonder how much damage per second you are dealing to your opponent?
Are you tired of laboriously checking your quest log to find out how many more monsters you still have to kill in order to finish a quest?

It is time to bring some new analytics tools to Tibia!

Let us take a look at the new Quest Tracker first:

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ou can now mark certain quest log entries as active (e.g., a specific Killing in the name of... task). Entries marked as active will be displayed in the Quest Tracker (e.g., kill counter of a task).
This allows you to track your quest or task progress in a sidebar window while playing. Premium players are able to track up to 20 different quest log entries at once while free account players can track 5 at the same time.



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The Cyclopedia provides you with information concerning every item which can be traded in the Market.
Similar to the Market interface, those items are displayed in different categories. It also shows you the rough location of the NPCs buying or selling the item and gives you an overview of NPC prices and the average Market price on your character's game world.
Furthermore, you can select items which will then be tracked during your hunting session.

In addition, premium players are able to set their own loot value for each item.

Based on the prices in the Cyclopedia, you can now use two new widgets to analyse the profit and waste of your hunting session.

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Loot Analyser:
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Displays information on total amount and type of looted items within the last hour, as well as the gold value of looted items based on NPC price, average Market price on your world or individually set prices.

Waste Analyser:

Displays information on total amount and type of wasted items within the last hour, as well as the gold value of wasted items based on NPC price, average Market price on your world or individually set prices.

Further analysing features are the Impact Analyser which provides you with information on healing and damage output within the last hour, as well as a healing and damage per second value, and the XP Analyser which displays your current XP per hour rate and the remaining time to reach the next level. In all four analysing widgets, you can define a target value of your choice. Use the gauge to track if your current progress is above or below your defined average. Use the graph to see your progress over the last 60 minutes.


Loot Tracker
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If you activate the Loot Tracker and a monster drops one of your tracked items, you will be notified about it in the Loot Tracker window. It also shows how many times you have looted an item since you started to track it. Free account players can track up to 5 items at the same time. Premium players can track as many as 20 items simultaneously and are allowed to set a threshold value. All dropped items with a gold value above that threshold are then added to the Loot Tracker.

Hunting Analyser
The Hunting Analyser widget is for premium accounts only. It gives you a short, compact summary of all the above mentioned widgets. You can also copy the results to your clipboard and share them with your friends and enemies.

Since a lot of new sidebar widgets are coming with this year's summer update, we want to make sure that you have enough space to put them on your screen. You can now open additional sidebars on the left side of your screen. Similar to the already existing sidebar extension on your right side, the number of additional sidebars depends on your display resolution and the size of your game window.

Enjoy the numbers!
Ferobra, Iona and Pythera Shielded by BattlEye
Wziumajka on 29 June 2017 19:27:22 · 0 Comments · 88 Reads
From July 4 on, the game worlds Ferobra, Iona and Pythera will be actively shielded by BattlEye.
From this date on, having BattlEye activated is mandatory if you want to play there. If BattlEye detects a cheating program or a manipulated client, you will not be able to connect and play on these game worlds. Please also keep in mind that you will also no longer be able to use the Flash client on any of these game worlds.

Back in May, we had promised you an update on our next steps concerning BattlEye after a period of six week. This time has passed now, and we have already gathered quite some data concerning the effects and consequences of BattlEye. So far, we are quite satisfied with the development of the already protected game worlds. However, we still need further information to determine the best path for the next steps. We have now carefully selected the above three game worlds as the next game worlds that we would like to monitor closely in order to get the information that we are looking for this time, and we hope that we will be able to give you yet again an update about the next steps within a short period of time.

Thank you for your support,
Your Community Managers
One System to Imbue Them All
Wziumajka on 29 June 2017 18:36:52 · 0 Comments · 60 Reads

It is time to reduce the different methods to strengthen your weapons and equipment with temporary effects. Therefore, we will disable both the enchanting and the charging systems and incorporate most of the affected items into our imbuing system.

With the exception of "Firewalker Boots", "Werewolf Helmet", "Helmet of the Ancients" and "Rainbow Shield", all former enchantable and chargeable weapons will be equipped with imbuement slots. Already enchanted and charged weapons will expire by no later than server save on August 25 and will return to their basic form.

Furthermore, you will no longer be able to enchant gems, however, the loot of several monsters can contain enchanted gems which can be used to enchant the above mentioned exceptions.

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This does not necessarily mean that enchanted and charged weapons will completely vanish from Tibia. NPC Cillia is going to sell replications of those weapons for 500 gold each in the exhibition in Thais. Even though they are much weaker stats-wise, their sprites still make nice deco elements to impress your guests, for example.

The four elemental shrines are going to have a different purpose after the summer update. Gold tokens can be used to purchase creature products needed for the vampirism, the void or the strike imbuement from NPC Yana and if you want to sell your gems, the local jewellery traders are happy to buy them.

To the imbuing stations!
Your Community Managers
Revamped Spells and Mighty Summons
Wziumajka on 27 June 2017 20:57:49 · 0 Comments · 104 Reads
New spells are coming to Tibia with this year's summer update!

Fearless knights can now gain and retain the full attention of all surrounding monsters! Casting the revamped Challenge spell helps the mighty warriors to protect their remaining party members from incoming monsters over an extended time frame.

Shooting Diamond Arrows allows a Paladin not only to directly hit an opponent but also its surrounding area. Better make sure that you are not standing within the two square radius of this ammunition when it hits its target!
If you want to take out one specific enemy, you may be better advised to use the Spectral Bolts. Their high single target damage makes you the perfect sniper and may come in handy in a lot of dicey situations.

Sorcerers can now conjure a Death Wand! Not only does the wand deal high death damage to your enemies, it also increases your magic level. The additional magic levels make the devastating death ball even stronger!

Last but not least, every vocation can now call up its very own powerful summon:

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According to ancient stories, Skullfrost originated from the freezing depths of the Ice Islands. A long time ago, a brave and noble warrior lost his life on the battlefields of the Ice islands but was resurrected by an unknown force to guard and protect honourable Tibian elite knights from evil creatures and malicious influences. Skullfrost conserved the power of ice and death within his floating and fragile body, making him an ice-cold killer, an unstoppable guardian without mercy.



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Once held prisoner in Hellgate, Emberwing is thirsting after revenge and retaliation. Granted immense power by a divine force, a deadly mixture of the elements of holy and fire literally burns within this creature's heart. Scarred by its time in captivity, Emberwing has decided to support the royal paladins with its devastating attacks. To strengthen their bond both have sworn eternal fidelity to each other and have promised to erase every evil creature from the lands of Tibia.



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Rumours have it that Grove Beast's ancestors were the very first of Mother Nature’s creations. Unifying all wondrous abilities and forces of Tibia's flora and fauna, the beast might even be the source of all living animals. Grove Beast represents the strong bond of elder druids with nature. Its wooden body is protected by an impenetrable layer of dense foliage making it able to withstand any evil force trying to damage the bond. Protecting its master, it uses powerful earth spells or causes deep bleeding wounds with its horns.



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Thundergiant originated from a group of stone golems who tried to climb Kha'zeel, one of the most challenging and dangerous mountain faces known to mankind. Only one of them was strong enough to master the mountain, negotiate narrow passages through sheer cliffs, and avoid the sudden, sweeping avalanches. When he finally reached the top his body was struck by a mysterious bolt of lightning. Even though Thundergiant was now granted an endless supply of energy, he was unable to control it. Only with the help of the master sorcerer was he finally able to bear his power.

Furthermore, we would like to inform you that we refrained from implementing the second wind spell to the game due to our players' feedback.
We have prepared a detailed announcementwarning with all recent stats and information concerning the above presented spells.

Please keep in mind that the provided information might still be subject to change. You will be able to test the spells on the upcoming test server!

Unleash the power!
Your Community Managers
Retro Hardcore PvP
Wziumajka on 23 June 2017 20:57:18 · 0 Comments · 62 Reads
A brutal and unrestricted PvP environment sparks your excitement? You enjoy the thrill of a harsh death penalty? You are looking for a greater challenge than Retro Open PvP?
Step forward, warriors of Tibia: Retro Hardcore PvP worlds will be launched this summer to bring you pure adrenaline rush!
In a nutshell, the three key aspects of Retro Hardcore PvP are: Retro Open PvP rule set without skull system, XP for player killing and a harsher death penalty.
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    The setting: Retro Open PvP Without Skull System
    The PvP setting will basically be that of Retro Open PvP but without a skull system. This means you will be able to induldge in unlimited player killing.
    Also, there will be no fair fight rules, no Twist of Fate blessing and no differently coloured PvP frames.

    The reward: XP for Player Killing
    As an incentive to kill other players on Retro Hardcore PvP worlds, you can gain experience for a frag: [list]
  • You will gain experience if you kill a character whose level multiplied with 1.1 and rounded down to the next whole number is higher than your own level, e.g. a level 40 will only get experience if his opponent is level 38 or higher.
  • The amount of experience you will gain is capped:
  • For level 50 and above, the maximum amount of experience you can gain per kill is limited to 200% of your character's current total experience points.
  • Below 50, the maximum amount of experience you can gain per kill is limited to 25% of your current character's experience points.
  • Only your first five kills of the same player during a server cycle (usually time period between two server saves) will grant you experience. Moreover, the amount of experience you gain gets reduced by 10% with each kill.
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The challenge: Harsher Death Penalty
The feedback we received from players interested in a hard and unforgiving PvP environment, especially after the introduction of two new blessings earlier this year, encouraged us to go one step further than originally planned. A constant sense of danger is crucial for Retro Hardcore PvP. It makes your heart rate go through the roof before you strike a sneak attack, it has your palms sweating and your mind racing as you enter the fray.
So in order to foster the thrill and challenge of Retro Hardcore PvP, the death penalty will be raised by 16% on these worlds.

Make an impact on Retro Hardcore PvP!
Your Community managers
Threatened Dreams...
Wziumajka on 23 June 2017 20:56:32 · 0 Comments · 64 Reads
Snoopy Moony squinted. It was bright daylight! Hard to believe... It felt like she had dozed off just a couple minutes ago. It had been deepest night. She had been sitting outside, watching the day come to an end when a tiredness had overcome her.

Boy, did she have a vivid dream. Talking to animals was nothing new to her, but this time it had been wild. She was wary... this felt so real!

In her dream she had made the acquaintance of a white deer named Alkestios, she had assisted a snake called Ikassis and she had helped out a magnificent white swan. Even now she could sense a close connection to these animals. They still seemed to be just as real to her as her ivory fang Truly Dooly... but a bit different, nonetheless.

She recalled that in her dream she had somehow earned the trust of shy nature spirits, the Fae, who had welcomed her into their protected and hidden space. What a beautiful and amazing place that had been! But - something had felt different to her there. Pondering the dream, she suddenly knew what had felt so odd: Creatures she had seen there during the day had been gone at night, and creatures she had seen there at night had not crossed her path during daytime. Quite different from what she is used to... Also the place had an awing glow to it at night... pretty amazing. Could all this have been real?

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Being highly sensitive nature spirits, the Fae could sense that the magical world was undergoing changes. Evil had become a lot more influential and posed a threat to the magical barrier that had protected them. They had been rattled by these developments. Even some of their own kin had turned to the darker side, and nightmarish creatures, who could easily be kept at bay in the past, were intruding their protective space.

So the Fae had reached out for help, and Snoopy was more than happy to respond. She had felt proud that somebody turned to her for protection. What a good feeling! A bit weird, too, though, because this usually does not happen to her. So - maybe this was just an illusion created by her vivid imagination after all, no matter how real it felt.
She recalled that she had also experienced some really strange adventures. For example, she remembered helping the tooth fairy and talking to trees and rocks... this was indeed all way too wild. She was almost certain now that it had all just been a dream...

Premonition or dream...?
Compendium, Random Hints and new items in Store
Wziumajka on 20 June 2017 18:14:46 · 0 Comments · 68 Reads
Good news, with today's server save, Cipsoft have implemented new features to the Tibia 11 client.

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Compendium:

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The Compendium is a new ingame feature which offers you short ingame summaries of various Tibia topics, game features and content.
To open the Compendium just click on the designated button. It will shine golden if new entries have been added since you last opened the Compendium.
In the Compendium, you can click on a category to see the entries that are available in this category. If you would like to read an entry, click on the small arrow button to the right to expand it.
Please keep in mind that there is only a small set of entries available at the moment. Further entries will be added in the future.

Random Hints:

We have replaced our "Message of the Day" display with a random hints system. From now on, every time you start your client, a random message containing useful information, security hints, excerpts from our manual or monster lore will be displayed below your login box.

Potion Casks and Potion Kegs:

Cipsoft have added two new products to the Store as well, which will allow you to refill your empty potion flasks.

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Potion casks can be placed in your house and contain enough magical liquid for 1,000 refills. Depending on your needs, there is a cask for each size of mana, health and spirit potion available. No need to drag hundreds of empty flasks to your local magic shop for their deposit. Just refill them in your home comfortably.

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Potion kegs are aiming for refills directly on the battlefield or during long hunting sessions. They are smaller than their stationary equivalents and therefore hold only a total of 500 refills. Especially if you want to save some capacity, those little wooden barrels might come in handy since their constant weight equals only 250 of the corresponding potion type.

All potions filled up from the new potion casks and kegs will be kept in the Store inbox of the character that used the cask or keg.
Once a cask or keg is empty, it will vanish into thin air.

Have fun with the new features!
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